Spencer Lin, Miru Jun, Basem Rizk, Karen Shieh, Scott Fisher, Sharon Mozgai. Optimizing SIA Development: A Case Study in User-Centered Design for Estuary, a Multimodal Socially Interactive Agent Framework. CHI EA ’25, April 26-May 1, 2025, Yokohama, Japan
PDFSpencer Lin, Basem Rizk, Miru Jun, Andy Artze, Caitlin Sullivan, Sharon Mozgai, Scott Fisher, Estuary: A Framework for Building Multimodal Low-Latency Real-Time Socially Interactive Agents, ACM Intelligent Virtual Agents (IVA) 2024
Joshua McVeigh-Schultz, Katherine Isbister,The Case for “Weird Social” in VR/XR: A Vision of Social Superpowers Beyond Meatspace. CHI EA '21: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems 2021
Nicholson, B., Lam, F., Warhol, D., Fisher, S.S.; EMOVAC: Designing a Mixed Reality Experience for 5G, IEEE Games, Entertainment, Media Conference (GEM).New Haven, 2019.
PDFJennifer Stein & Scott S. Fisher "Smart citizens, participatory urbanism, and the future of city design" included in The New Companion to Urban Design, edited by Tridib Banerjee and Anastasia Loukaitou-Sideris. Routledge; London. 2019
Joshua McVeigh-Schultz, Max Kreminski, Keshav Prasad, Perry Hoberman, Scott S. Fisher: Immersive Design Fiction: Using VR to Prototype Speculative Interfaces and Interaction Rituals within a Virtual Storyworld. DIS '18, ACM Proceedings of the 2018 Designing Interactive Systems Conference on Designing Interactive Systems 2018: 817-829
PDFLlaguno-Munitxa, M., Bou-Zeid, E., Bogosian, B., Al Tair, A., Raadcliff, D., Fisher, S., & Ryu, Y. (2018). Sensing and information technologies for the environment (SITE): Hardware and software innovations in mobile sensing applications. In 2018 IBPC Conference Proceedings.
PDFMaider Llaguno-Munitxa, Biayna Bogosian E. Bou-Zeid, S. Fisher, A. Al-Tair, D. Radcliff. "Seoul On-Air: Augmented Environments for Urban Activism." Alejandro Zaera-Polo and Jeffrey Anderson (Eds.) Imminent Commons: The Expanded City: Seoul Biennale of Architecture and Urbanism 2017. Actar: Barcelona, October 2017.
PDFScott S. Fisher; "The NASA Ames VIEWlab Project—A Brief History"; Presence: Teleoperators and Virtual Environments 2016 25:4, 339-348
PDFJennifer Stein, Scott Fisher. PUCK: A Design Prototype for Mediated Experiences with Interactive Architecture. ACM Multimedia Conference’12, Oct 29-Nov 2, 2012, Nara, Japan.
Stein, J., Fisher, S., & Otto, G. (2010) "Interactive Architecture: Connecting and Animating the Built Environment with the Internet of Things." Internet of Things Conference 2010, November 29-December 1, 2010.
PDFStein, J. and Fisher, S. “Ambient Storytelling: The Million Story Building.” ACM SIGCHI Conference on Tangible, Embedded, and Embodied Interaction 2011, January 23- 26, 2011, Funchal, Portugal.
PDFJ Stein, S Fisher. Ambient storytelling experiences and applications for interactive architecture Proceedings of AMBIENT, 23-28 . (2013)
PDFMcVeigh-Schultz, J., J. Stein, J. Watson, S. Fisher. “Extending the Life Log to Non-human Subjects: Ambient Storytelling for Human-Object Relationships.” Proceedings of the 20th ACM international conference on Multimedia. Nara, Japan. November, 2012.
PDFMcVeigh-Schultz, J., J. Stein, J. Boyle, E. Duff, J. Watson, A. Syam, A. Tasse, S. Wiscombe, S. Fisher. “Vehicular Lifelogging: New Contexts and Methodologies for Human-Car Interaction.” Proceedings of ACM SIGCHI Conference on Human Factors in Computing Systems. Austin, May 2012.
PDFMcVeigh-Schultz, J., Stein, J., Boyle, J., A. Syam, Annetta, M., Watson, J., Fisher, S. ” Vehicular Lifelogging for Ambient Storytelling and Contextually Rich Play.” Position Paper for Workshop on The Car as an Arena for Gaming at ACM MobileHCI 2012 , San Francisco, CA, September 21, 2012
PDFGotsis, M., G. Baum, K. B. Sun and R. M. Gravenhorst. “INSIDE_OUT: A Case Study for Enhancing Public Participation in Mixed Reality Events.” Proceedings of Virtual Systems and Multimedia (VSMM). Ogaki, Japan, November 2004.
PDFFisher, S., Ruston, S., and Stein, J., “Location-based Mobile Storytelling” in International Journal of Technology and Human Interaction (IJTHI), Volume 5, Issue 1, pp. 41-50 (2009).
Justin A. Hall, Scott S. Fisher. Experiments in Backchannel: Collaborative Presentations Using Social Software, Google Jockeys, and Immersive Environments. CHI 2006, April 22–27, 2006, Montreal, Canada.
PDFCarter, W., L. Liu, R. Zimmerman and M. Stream. “Position-Aware Mobile Music Streaming.” Proceedings of Mobile Systems, Applications, and Services (Mobisys). Seattle, WA, June 2005.
Carter, W., and L. Liu. “Location33: A Mobile Musical.” May 2005.
Carter, W., and S. Fisher. “Mobile Sound Communities.” Proceedings of Advances in Computer Entertainment Technology (ACE). Singapore, June 2005.
Carter, W. “Location33: Envisioning Post iPodalyptic Mobile Music.” Proceedings of NIME Mobile Music Workshop. Vancouver, Canada, May 2005.
Carter, W., S. Fisher, T. Furmanski, K. MacDonald and T. Millican. “Patholog: Creating Location Based Weblogs.” Proceedings of Virtual Systems and Multimedia (VSMM). Ogaki City, Japan, November 2004.
Fisher, Scott. “An Authoring Tool Kit for Mixed Reality Experiences.” International Workshop on Entertainment Computing (IWEC2002): Special Session on Mixed Reality Entertainment. Tokyo, Japan, 14-17 May 2002.
PDFFisher, Scott, Environmental Media: Linking Virtual Environments to the Physical World", Second International Symposium on Mixed Reality, Yokohama, Japan (March 2001)
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